D-Box Technologies Inc
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$33.29M
11.5
0.07
$51.55M
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D-Box Technologies, Inc. engages in the provision of design, manufacture, and commercialize cutting-edge haptic systems. The company is headquartered in Longueuil, Quebec and currently employs 96 full-time employees. The company went IPO on 2000-02-14. The firm creates and redefines realistic, immersive experiences by moving the body and sparking the imagination through effects: motion, vibration and texture. Whether it’s films, video games, music, relaxation, virtual reality applications, metaverse experience, themed entertainment or professional simulation, the Company creates a feeling of presence that makes life resonate like never before. With unparalleled mastery of haptics, the Company offers the synchronization of body movements with images and sound, such as software haptic effects, haptic processor, and the haptic system. Software haptic effects are programmed as a track, frame by frame, in the case of linear content, or programmed as a library for interactive content. A haptic processor serving as an interface between the content and the haptic system recognizes the content being played.
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D-Box Technologies, Inc. engages in the provision of design, manufacture, and commercialize cutting-edge haptic systems. The company is headquartered in Longueuil, Quebec and currently employs 96 full-time employees. The company went IPO on 2000-02-14. The firm creates and redefines realistic, immersive experiences by moving the body and sparking the imagination through effects: motion, vibration and texture. Whether it’s films, video games, music, relaxation, virtual reality applications, metaverse experience, themed entertainment or professional simulation, the Company creates a feeling of presence that makes life resonate like never before. With unparalleled mastery of haptics, the Company offers the synchronization of body movements with images and sound, such as software haptic effects, haptic processor, and the haptic system. Software haptic effects are programmed as a track, frame by frame, in the case of linear content, or programmed as a library for interactive content. A haptic processor serving as an interface between the content and the haptic system recognizes the content being played.
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