TakeTwo Interactive Software
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$5.45B
Take-Two Interactive Software, Inc. engages in the development, publishing, and marketing of interactive software games. The company is headquartered in New York City, New York and currently employs 12,928 full-time employees. The firm develops and publishes products principally through Rockstar Games, 2K, and Zynga. Its products are designed for console gaming systems, including, but not limited to, the Sony Computer Entertainment, Inc. (Sony) PlayStation4 (PS4) and PlayStation5 (PS5), the Microsoft Corporation (Microsoft) Xbox One (Xbox One) and Xbox Series XS (Xbox Series XS), and the Nintendo Switch (Switch), as well as mobile, including smartphones and tablets, and personal computers (PC). The company delivers its products through physical retail, digital download, online platforms, and cloud streaming services. The company sells software titles both digitally and physically through direct relationships with digital storefronts and platform partners, large retail customers, and third-party distributors. The company also sells advertising within a number of its games, primarily in mobile.
Take-Two Interactive Software, Inc. engages in the development, publishing, and marketing of interactive software games. The company is headquartered in New York City, New York and currently employs 12,928 full-time employees. The firm develops and publishes products principally through Rockstar Games, 2K, and Zynga. Its products are designed for console gaming systems, including, but not limited to, the Sony Computer Entertainment, Inc. (Sony) PlayStation4 (PS4) and PlayStation5 (PS5), the Microsoft Corporation (Microsoft) Xbox One (Xbox One) and Xbox Series XS (Xbox Series XS), and the Nintendo Switch (Switch), as well as mobile, including smartphones and tablets, and personal computers (PC). The company delivers its products through physical retail, digital download, online platforms, and cloud streaming services. The company sells software titles both digitally and physically through direct relationships with digital storefronts and platform partners, large retail customers, and third-party distributors. The company also sells advertising within a number of its games, primarily in mobile.
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